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03/09/2024

Battle Royale

Gloo Nova in BR

Exciting battles on a brand-new, Gloo-covered map

“Mr. Waggor's Gloo experiment explosion has resulted in the entire Factory being covered in Gloo. Even the arsenals and airdrops have been affected! But there's good news – Mr. Waggor has developed four unique Gloo Gadgets that can be equipped on Gloo Walls as a result of his research. Unlock and choose your favorite gadget, then join the match to help Mr. Waggor clean up the Gloo and take down your enemies!”

  • Gloo Gadgets
    • During the event, players can select one of four Gloo Wall gadgets to use in-match. Each gadget offers a unique effect on the Gloo Wall during gameplay.
      • Lavish Gadget: Unlocked by default. When equipped, deploying a Gloo Wall during matches will randomly grant EP, in-match currency, or consumables. There is a small chance to obtain powerful items such as Active Skill Cards or Horizalines. Cooldown: 10s. 
      • Wrecking Gadget: Unlocked through the event. When equipped, the player deals an additional 50% DMG to Gloo Walls during matches. Upon destroying a Gloo Wall, it triggers an explosion that deals 30 DMG to all enemies within a certain range. Cooldown: 20s.
      • Scanner Gadget: Unlocked through the event. When equipped, the Gloo Wall deployed during matches can scan for enemies within 35m for 6s. It also marks enemies within 10m for 2s. Cooldown: 25s.
      • Defender Gadget: Unlocked through the event. When equipped, the player's Gloo Wall gains an additional 250 durability. If the equipped player is knocked down during matches, a Gloo Wall with 150 durability will be automatically deployed in the direction of the incoming shot after a 0.6s delay (invalid in Solo mode).Cooldown: 25s. 
    • Gloo Arsenals and Gloo Airdrops
      • During the event, all arsenals will be covered with Gloo. Arsenal keys are no longer needed; players can break the Gloo covering the arsenal door to open the arsenal and loot.
      • During the event, all regular airdrops will be transformed by Gloo. Players need to smash the Gloo to access the loot inside the airdrop. Additionally, players who break the Gloo Airdrop will receive extra FF Coins.
    • Gloo Maker Special Events
      • Gloo Overload: Gloo Wall carrying limit is increased by 2 and Gloo Wall generation speed is increased by 30%. 
      • Gloo Voyager: Earn extra Gloo Maker EXP for traveling.

Other Adjustments

  • Item Optimizations:
    • Landmine: 
      • Adjusted max DMG from 210 to 160; min DMG unchanged.
      • Increased the activation delay after placement from 2.7s to 5s. 
      • Reduced DMG to self from 100% to 20%. 
    • Portal Go:
      • Increased teleportation delay to 2.5s.
  • Ground Loot Adjustments:
    • Increased overall drop rate of weapons. 
    • Increased drop rate of Active Skill Cards. 
    • Removed Airdrop Vending Machines from matches. 
    • Extended the time before players can start capturing Defense Arsenals, from 200s to 320s after the start of the match.
    • Each arsenal will now definitely contain 4 airdrop weapons and 2 Lv. 3 weapons. 
  • Vending Machine Adjustments:
    • Weapons:
      • Available Weapons:
        • Groza, priced at 400 FF Coins, with a purchase limit of 5 per match.
        • Thompson, priced at 100 FF Coins.
        • AC80, priced at 200 FF Coins, with a purchase limit of 10 per match.
        • Scythe, priced at 100 FF Coins.
    • Active Skill Cards:
      • Replaced Clu’s skill card with Skyler’s skill card, priced at 300 FF Coins, with a purchase limit of 1 per player.
      • Replaced Chrono’s skill card with Tatsuya’s skill card, priced at 400 FF Coins, with a purchase limit of 1 per player.
  • Revival Point Adjustments:
    • Extended the opening time of revival points in Bermuda, Alpine, Kalahari, and Purgatory from 600s to 730s. 
    • Increased the capturing speed of revival points by 25%. 
  • Loadout Adjustments: 
    • Armor Crate: Replaced 200 FF Coins with a Shield Booster.
    • Pocket Market Item Adjustments:
      • Reduced purchase time-limit for Revival Cards from 600s to 410s, and increased the price from 800 to 1000 FF Coins.
      • Removed the sale of Portal Go.
      • Added the sale of Launch Pad, priced at 1200 FF Coins, with a purchase limit of 1 per player and a purchase time-limit of 600s.
      • Replaced the Active Skill Cards on sale with Skyler’s skill card (300 FF Coins) and Tatsuya’s skill card (400 FF Coins), both with a purchase limit of 1 per player.
  • Airdrop Elimination Optimization: Players hit by landing or rolling airdrops will now be knocked back and take damage instead of being eliminated instantly.

Clash Squad

Gloo Nova in CS

Join the Gloo Nova event and experience the unique Gloo gameplay in Clash Squad!

“Customize your Gloo Walls with Gloo Gadgets to fit your playstyle! Remember, Factory and airdrops are now transformed by Gloo, so you'll need to smash through the Gloo to reach strategic positions or grab the loot!”

  • Gloo Gadgets in Clash Squad work the same as in Battle Royale.
  • Gloo Factory: Parts of Factory are covered in Gloo. Use it strategically in battles. 
  • Gloo Airdrop: Smash the Gloo Airdrop to get loot. It disappears after being broken and replaces regular airdrops in rounds 1, 2, 6, and 7.
  • Gloo Surge Special Event: Players get an extra Gloo Wall at the start of each round (except the first), and the max limit increases by 1.

Team Objective Guidance

Better pre-battle communication options to help you understand your teammates' attack plans!

“Need help from your teammates to capture the Cyber Airdrop but not sure how to ask? No worries! You can now use the new interaction button to share your attack plans with them!”

  • We've added interactive features for Cyber Airdrops and Supply Gadgets. Tap to show your number below the icon and share your attack plans with teammates. Teammates' numbers will also appear when they interact.
  • Once selected, a suggested guiding path leading you to the chosen Cyber Airdrop or Supply Gadget will show up. (Only available to players at Gold II rank or below.)

Other Adjustments

  • Earn 100 CS Cash for knocking down an enemy if it’s the first time they have been knocked down in the round.
  • The Round MVP of the winning team gets a special effect during the purchase phase of the next round.

Mode

Social Island & Training Grounds

An all-new teaming experience!

“Now there's something to do while you wait for your friends! Starting this patch, players can team up in the Social Island and Training Grounds, so you don't have to just sit around in the lobby anymore. You can even invite new friends you meet on the Social Island to join your team and jump straight into a new match!”

  • Players can now invite friends and strangers to team up in the Social Island and Training Grounds.
  • Accepting a team invitation from a friend who is in the Social Island or Training Grounds lets you instantly join them.
  • The brand-new dance feature allows players to dance together near the FFWS trophy on the Social Island.
  • The new Social Island Leaderboard feature let you see which players are excelling on the Social Island:
    • Rank Leaderboard
    • Win Streak Leaderboard
    • Guild Leaderboard
    • And more to be discovered!

Other Adjustments

  • Players respawning in the Training Grounds will auto-carry 2 Inhalers and 2 Repair Kits.
  • The Trogon in the Training Grounds will not have the Grenade Launcher mode.
  • Eliminating enemies in the Training Grounds will trigger sound effects for consecutive eliminations.

Characters

New Character

Lila

Gloo Artist

“Since she was little, Lila loved exploring the city's hidden corners. Her curiosity turned her into a devoted street art enthusiast, and Gloo became her source of creativity. When she first met Mr. Waggor, who was passionate about and talented at utilizing the gel-like substance just like her, they immediately clicked and began experimenting with Gloo together. When it comes to battles, Lila can use rifles to slow down enemies or vehicles with her Gloo technology and gain extra Gloo Walls when knocking down enemies to keep fighting!”

Gloo Strike:

When hitting enemies or vehicles with rifles, reduces the enemies' movement speed by 10% or the vehicles' acceleration by 50% for 3s. If the enemy is knocked down while decelerated, freezes them for up to 3s, obtains 1 extra Gloo Wall, and enters a 10s skill cooldown.

Character Rework

Andrew “the Fierce”

Prioritize the tactics of collaboration

“Andrew ‘the Fierce’ was designed to encourage players to team up for tactical advantages. However, the current mechanism makes one-on-one battles tempting for players due to the high damage reduction provided. To facilitate team collaboration, we are restricting this effect to within a 15m range.”

Wolf Pack:

Awakening: Armor damage reduction boosted by 4%. Additional 1% damage reduction from every teammate within 15m.

*We have also updated the corresponding skill description, offering a clearer explanation for the mechanism. One more teammate nearby means extra 1% for damage reduction -- it is as simple as that!

Maximum-HP-Related Adjustments

There are many skills and items in the game that provide better protection and endurance for players in combat. For instance, armor provides damage reduction, and Xayne offers extra HP. While different combos give players a chance to develop unique battle styles, they also create some issues, making it hard to predict enemies’ HP and getting players to wonder if they are having connection issues or damage bugs, which negatively affects their overall gaming experience. In the previous patch, we introduced damage indicators for shield damage to help you better gauge enemies’ HP and the overall situation. This time, we are restricting the max. HP for further improvements.

Check the optimizations based on the max. HP limit below:

Xayne

Booyah the Xtreme way!

“We are replacing the extra HP provided by Xayne’s skill into temporary Shield Points and enhancing her ability for knockdown streaks. The new Xayne awaits your exploration!”

Xtreme Encounter:

Enters the Xtreme state and instantly obtains 60 temporary Shield Points for 12s, during which each knockdown of an enemy restores the temporary Shield Points gained through this skill back to 60 and resets the state duration. Once the state ends, the Shield Points earned from this process will be removed. Cooldown: 75s.

Luqueta

Shield Points instead of HP boost

“In this new patch, the additional HP once provided by Luqueta’s skill has been changed to Shield Points.”

Hat Trick:

Every elimination increases max. Shield Points permanently by 25. Max. boost: 50. Clears the effects once the player is eliminated or the round is reset.

Shield-Points-Related Adjustments

  • Vest HP Booster → Shield Booster: 30 HP → 30 Shield Points
  • Vest Enlarger: 30 HP → 30 Shield Points
  • Shield Points recovery speed: 10 Shield Points/s → 5 Shield Points/s
    • Applies to Antonio, Luqueta, Shield Booster, Vest Enlarger

Character Balance Adjustments

K

The King of EP

“In BR mode, steady recovery of players’ attributes can make the team feel safe. K is your go-to in this case, boosting EP recovery per second and extending the EP conversion range to 15 meters for allies—on par with the support abilities of J.Biebs and Olivia!

Master of All:

Max. EP increases by 50. Jiu-jitsu Mode: Allies within 6m  → 15m get 600% increase in EP conversion rate. Psychology Mode: Recover 3 EP every 2s  → 1s, up to 250 EP. Mode switch Cooldown: 6s.

Orion

More agile as a hunter

“Previously, we added the restriction to Orion’s movement speed, making him more of a defensive character. However, the 20% speed reduction has made it too easy for enemies to escape his grasp in close quarters. This time, we are easing up on that reduction rate to give Orion a better shot at chasing down foes and becoming a game changer on the field.”

Crimson Crush:

Replaces EP with 300 Crimson Energy. Consumes 200 Crimson Energy to activate its protection, during which you cannot take damage or attack enemies and will absorb 10 HP (ignoring enemy Shield Points) from foes within 5m. Lasts for 3s, during which your movement speed will decrease by 20%  → 10%. Cooldown: 3s.

Maro

Sharp eyes on the prey!

“Maro has always been a top choice when paired with sniper rifles, but he might be less popular when it comes to skill combinations in players’ presets. In this patch, we are boosting Maro’s damage to marked enemies and encouraging players to try him out with other marking skills.”

Falcon Fervor:

Damage increases with distance, up to 25%. Damage to marked enemies increases by 3.5%  → 5%.

D-bee

Shoot-and-run!

“D-bee's agility gives him an edge when moving and firing at the same time, but his current speed doesn't help him survive well on the battlefield. This is about to change now. With increased movement speed, D-bee will be able to dodge enemy bullets more effectively.”

Bullet Beats:

When firing while moving, movement speed increases by 30%  → 50%, accuracy increases by 60%.

Map

Gloo Factory

Let’s blow up some Gloo in the Factory!

“The Factory is now engulfed by Gloo substances! The view-blocking covers, extensive staircases, and multi-level platforms have all been transformed into destructible Gloo materials. It is time to fire up and wreak a little havoc in the Gloo Factory!”

  1. Factory is now closed up with Gloo substances, with most of the covers, platforms, and passways inside replaced by destructible Gloos, offering a brand-new battle environment for players.
  2. While some Gloo substances can be destructed by bullets, throwables, and characters’ skills, there are also indestructible ones. Make sure to spot the difference!

Bermuda Minimap Rework

Crystal-clear information display

“The Bermuda minimap has received an ultimate visual makeover based on its original colors, making it easy to read at a glance. This will help you make decisions in battles more quickly and accurately.”

  • Adjusted the terrain and colors of buildings and downplayed trivial information such as trees to streamline minimap visuals.
  • Optimized the display effects for areas such as the High Tier Loot (Blue) Zone and UAV-Lite range.
  • Standardized the icons and visual hierarchy for interactive objects, including arsenals and airdrops.

Window Jump Optimizations (Except Kalahari)

No more getting stuck while jumping through windows!

“We have all been there – trying to jump through a window only to get stuck on the sill. Starting from this patch, not anymore!”

  • Adjusted the size of windows for some of the buildings in Bermuda.
  • Optimized the mechanism for window jumps in all the maps except Kalahari, allowing players to directly vault in most cases. Only on a very few occasions (extremely unusual angles) will your characters automatically crouch on the sill during a jump.

Other Map Adjustments

  • To ensure a balanced and enjoyable CS experience, we have further adjusted the high grounds in the Bermuda area:
  1. Further adjusted the structures of rooftops in Nurek Dam and Observatory for CS mode.
  2. Modified the structure of the two-story building in Sentosa for CS mode, replaced the trash can near the cars, and removed the containers near the fences in the middle.

Weapon and Balance

New Melee Attack: Charged Dash

Dash and slash!

“Initiate attack with the new charged Scythe attack!”

  • Only available while holding a Scythe.
  • Hold the Charge button to dash forward. Max dash distance capped at 6m. 
  • Perform a slash at the end of the dash and deal extra damage to Gloo Walls.

Weapon Adjustments

AC80

“AC80 rewards high damage when hitting enemies with two consecutive shots. However, the low damage of the first shot often puts AC80 at a disadvantage. Hence we rebalanced the damage of the first and second shot to improve AC80’s stability.”

  • AC80: Damage +10%, Consecutive shots damage bonus -20%, Extra damage to shield +20%

Woodpecker

“Compared to SKS and AC80, Woodpecker has a decent rate of fire, armor penetration, and headshot damage. Hence we reduced Woodpecker’s damage while retaining its strengths in firing rate and armor penetration.”

  • Woodpecker: Damage -5%

AK47

“High damage and large spread have been AK47’s signatures. However, its overly large spread has also discouraged many players. We improved AK47’s precision and armor penetration to boost its late-game performance.”

  • AK47: Accuracy +5%, Armor Penetration +10%, Headshot Damage +10% 

XM8

“XM8 stands out among its rifle peers because of its high precision, damage and rate of fire. In this update, we reduced XM8’s damage while maintaining its stable performance in battles.”

  • XM8: Damage -5%

AUG

“Since AUG joined the upgradable gun class, AUG-III has been the best rifle all around. To leave room for other rifles, we reduced its armor penetration while increasing the damage to improve AUG’s early performance.”

  • AUG: Damage +3%,  Armor Penetration -5%
  • AUG-I: Damage +3%,  Armor Penetration -5%
  • AUG-II: Damage +3%,  Armor Penetration -5%
  • AUG-III: Armor Penetration -5%

M4A1

“M4A1’s performance in-match has been lackluster. Hence we increased its damage to make it a popular pick in the late game.”

  • M4A1: Damage +6%, Consecutive shots damage bonus -8%

M60

“High crouch precision and the damage bonus for consecutive shots contribute to M60’s dominating performance at the expense of weapon balance between rifles. To tackle this issue, we re-adjusted M60’s upgrades. Now each upgrade increases M60’s damage instead of consecutive shots damage bonus. Extra damage to Gloo Walls is also reduced.”

  • M60: Each upgrade now increases damage instead of consecutive shots damage bonus
    • New upgrade details:
      • M60-I: Damage +5%
      • M60-II: Damage +10%
      • M60-III: Damage +15%
  • Extra Damage to Gloo Wall -20%

M249/M249-X

“Compared to M60, M249 is known for its high damage. In this patch, M249 will further receive a boost on damage dealt to Gloo Walls.”

  • M249: Extra damage to Gloo Walls +10%

Charge Buster

“As a unique airdrop shotgun, Charge Buster’s recent performance is lacking. Therefore, we tuned up its damage and charge speed to increase the overall damage output.”

  • Charge Buster: Charge Speed +12%, Damage +5%

Trogon

“The area blast of the grenade mode gives Trogon a massive edge in chaotic battles. To keep Trogon in line with other shotguns, we reduced its magazine size for grenades.”

  • Trogon: Grenade Launcher Mode Magazine (4 → 2)

Double Vector/Vector

“Double Vector’s slow reload speed and double equip slots make it an unpopular pick among the players. We increased its reload speed to improve Double Vector’s up-time during battle.”

  • Double Vector/Vector: Reload Speed +15%

Special Adjustments: 

“M24 and SVD-Y both have the ability to penetrate Gloo Walls. However, this ability is limited by their low penetration damage. We plan to enhance M24 and SVD-Y’s Gloo Wall penetration while reducing the extra damage as a tradeoff.”

  • SVD-Y: Extra damage to Gloo Walls removed, Gloo Wall penetration damage +5%
  • M24: Extra damage to Gloo Walls removed, Gloo Wall penetration damage +20%

Gameplay

Enemy Outline in CS Mode

Spot enemies faster and easier

“Enemies will be outlined in yellow, making them easier to spot against the landscape around them and differentiate them from your teammates.”

  • Enemies in CS mode now have yellow outlines. Outlines’ opacity will vary with distance.
  • Players can choose to disable this feature in settings.

Other Adjustments

  • Friendly, hostile, or neutral UAVs now have distinct colors.
  • Smoke Grenade will immediately detonate upon landing.
  • Players can now bounce at most four times consecutively on a single tire.

System

Profile Page Rework

Customize your profile and highlight your impressive stats now!

  • A new fully customizable profile page. Edit, display, and decorate your profile!
  • Show off your battle stats, Battle Pass, collections, buddies, achievements, titles, weapon mastery, weapon skins, and more!

Role System Optimization

More challenges for your role expertise!

“Put your role skills to the test and reach for higher role levels!”

  • Reach Lv. 10 role to advance to the elite role and win awesome icons! The scoring system for expertise will cover more dimensions:
  1. First eliminations of a round will be counted toward Elite Rusher/Sniper/Rifler’s role expertise.

      2.   Headshot rate for rifles/marksman rifles will be counted toward Elite Rifler’s role expertise.

      3.   Consecutive hits for snipers will be counted toward Elite Sniper’s role expertise.

  • Uses of Dragon Freeze will be counted toward Bomber’s role expertise.
  • Added new in-match quick messages to share your role:

“I’ll be the Rusher/Sniper/Rifler/Bomber/Support.”

  • Improved the role level-up animation display on the match result page.

Spectate System Optimization

Don’t miss out on friends’ battle highlights!

“A brand-new spectate interface and more cool ways to cheer for your friend!”

  • Adjusted the spectate interface.
  • New multi-likes when the friend you are spectating gets first/triple/quadra kills.
  • Spectator details added to the match result page to view your spectators of the match.

Rank

New Rank Leaderboard Titles

Reach GrandMaster TOP 100 in BR or CS ranked to receive special titles immediately! 

“Rank leaderboard will now issue titles to players who get on the leaderboard each week, just like weapon leaderboards.”

  • Players who reach top 100 on the server leaderboard will immediately receive the title.
  • Players who get on the country, province, city rank leaderboards will receive the titles each week.
  • The rank leaderboard will use the same geo setting as weapon leaderboard.

New Ranked Glory Titles

Reach Grandmaster Top 100 in BR or CS-Ranked to receive Ranked Glory Titles immediately! 

“Ranked leaderboard will award Ranked Glory Titles to players who reach the leaderboard each week, just like the Weapon Glory Leaderboard.”

  • Players who reach top 100 on the regional ranked leaderboard will immediately receive the title.
  • Players who reach the regional and subregional ranked leaderboards will receive the titles each week. 
  • The ranked leaderboard will use the same location setting as the weapon glory leaderboard.

Other Adjustments

  • Universal Evo Tokens can now be used to upgrade ALL Evo weapons.
  • New backpack skins starting OB46 will only have the Lv. 3 appearance. Previous backpacks will not be affected.
  • During team invite, if you do not have an available friend to invite, the system will recommend an online player to you.
  • Expired team invites will be stored in IntelliMate for you to access later.
  • Friend requests will now show the source of the request. 
  • Added level 7 for Guilds.

Craftland

Craftland Studio Template Edit

Your map, your rules!

“Let your creativity run wild with the new template edit feature!”

  • Two fully designed maps are added to the template page for players to edit. 
  • The maps created from official templates will also support this edit feature.

Other Adjustments

  • Optimized Craftland Maps section on the mode selection page.
    • Read about gameplay and team info on the Map Details page.
    • Pre-downloads are available for maps with custom resources for a higher success rate.
  • Removed the start button on the main page.
  • Players can now share maps with friends directly on the Map Details page.
  • Tutorial button added to Craftland Studio, tap to go to the tutorial website.
  • New objects added to Craftland Studio:
    • Gloo Maker and Skyblaster
    • Personas with customizable limb sizes and outfits
  • Craftland Studio object column optimization:
    • Added secondary search tags, tap to switch between tags.
    • Added AI search.
    • Quantity of an object used is displayed at the upper right corner.
  • Updated localized description for some Blocks in Craftland Studio.