Battle Royale
Winterlands: Aurora
Unique battles on the snowy Bermuda tracks beneath the romantic aurora lights
“Winterlands is here, bringing heavy snow and romantic auroras to Bermuda. Cool Frosty Tracks are set up at various locations, offering quick travel and exciting battles. The aurora also affects some Coin Machines on the map, so find these special spots to get special aurora buffs.”
- Frosty Track:
- Frosty Tracks are installed around areas like Peak, Katulistiwa, Clock Tower, and Factory in Bermuda.
- Players can swiftly move between areas using these tracks and perform actions like shooting, turning, accelerating, decelerating, and using throwables while on the rails.
- Special Coin Machines are available on the tracks, each giving 100 FF Coins. Players can collect them while gliding.
- Aurora Event:
- Some Coin Machines on the map are affected by the aurora, featuring a special aurora effect and marked on the minimap.
- Interact with the aurora-affected Coin Machines to progress the Aurora Event. Complete the event quest by interacting with 2 aurora-affected Coin Machines, granting a buff to all teammates. (Event progress can be made with teammates in Duo and Squad modes.)
- Based on the color of the aurora, players can receive 1 out of 3 types of buffs in each match:
- Green Aurora: Restore 2 EP/s
- Red Aurora: Armor penetration increased by 50%
- Blue Aurora: Gloo Maker receives 0.5 extra EXP/s
- This feature will be released alongside the Winterlands event.
- Frosty Machine:
- Three different types of Frosty Machines will be featured in Bermuda and marked on the minimap.
- Three different types of Frosty Machines are available:
- Ice Box:
- After interacting, the Ice Box will continuously provide loot such as weapons, Med Kits, armor, and skill cards. Loot is provided every 3s with the last loot drop occurring at a 6s interval, lasting a total of 33s.
- The value of the loot provided increases as time progresses.
- Each Ice Box can only be used once.
- Ice Jeep Spawn-Point:
- After interacting, an event-exclusive vehicle will be generated on the spot.
- Passengers can shoot from the vehicle (without aim assist).
- The vehicle has 1000 HP and a max speed of 45m/s.
- Cooldown: 35s.
- Ice Radar:
- After interacting, players will receive information about the number of enemies around all Ice Radars on the map.
- The number of enemies will be displayed as a value on the minimap, but their exact locations will not be shown.
- Cooldown: 30s.
- Ice Box:
- This feature will be released alongside the Winterlands event.
Other Adjustments
- Vending Machine Optimizations:
- Redesigned the layout and interface of the vending machine's item page to provide clearer purchasing information.
- Added a new sidebar that allows players to quickly navigate to specific sections for purchases.
- Updated item descriptions. They can now be checked in the top right corner of the vending machine page when an item is selected.
- Added a new feature that automatically discards low-priority items when purchasing if the player's backpack is full.
- During the parachuting phase, players will receive a cue about the best jump timing after pinning a location on the minimap.
- Out-of-Zone Display Optimizations:
- There are now varying levels of damage effects when in different Out-of-Zone levels.
- The edge of the Safe Zone will have a more prominent indicator (on Ultra and MAX graphics settings).
- Cyber Mushroom Optimization: Cyber Mushrooms can now be activated by melee weapons and fists.
- Moving Safe Zone Returns:
- The final Safe Zone will move once, with its size remaining unchanged before and after the move.
- NeXTerra: Moving distance: 90m, Moving time: 90s
- Bermuda/Kalahari/Purgatory/Alpine: Moving distance: 60m, Moving time: 80s
- The final Safe Zone will move once, with its size remaining unchanged before and after the move.
- Arsenal Wait Time Adjustment: Shortened from 320s to 260s.
- Ground Loot Adjustment: PLASMA and M590 now available on the ground.
- Airdrop Adjustments:
- Removed PLASMA from airdrops.
- Replaced RGS-50 with FGL-24.
- War Chest Adjustments:
- Reduced the drop rate of Lv. 1 upgradable weapons in Lv. 2 and Lv. 3 War Chests.
- Added Lv. 2 upgradable weapons to Lv. 2 and Lv. 3 War Chests.
- Vending Machine Adjustments:
- Removed Scythes from Vending Machines.
- Added Alok's skill card, priced at 300 FF Coins, and Homer’s skill card, priced at 400 FF Coins.
- Adjusted the price of the Heal Pistol-Y from 500 FF Coins to 300 FF Coins and reduced the purchase limit from 5 to 2.
- Adjusted the price of SG Ammo from 100 FF Coins to 200 FF Coins and reduced the purchase limit from 3 to 2.
- Adjusted the price of Sniper Ammo from 100 FF Coins to 200 FF Coins.
- New weapons available in Vending Machines:
- MAC10-I, priced at 300 FF Coins, with a purchase limit of 5.
- AUG-I, priced at 300 FF Coins, with a purchase limit of 5.
- M590, priced at 200 FF Coins.
Clash Squad
Winterlands: Aurora
Glide like a pro in Bermuda under the romantic skylight!
“Experience unique aurora views and gameplay, along with highly maneuverable rails, in the snow-covered Bermuda. Unlike in Battle Royale, the tracks in Clash Squad are placed more aggressively, allowing for quick point captures, attacks, and repositioning.”
- Frosty Track:
- Frosty Tracks are installed around areas like Katulistiwa, Clock Tower, Mill, and Hangar in Bermuda. Players can swiftly move between areas using these tracks and perform actions like shooting, turning, accelerating, decelerating, and using throwables while on the rails.
- Note: The placement of rails in Clash Squad differs from that in Battle Royale.
- Aurora Event:
- Some Supply Gadgets on the map are affected by the aurora, featuring a special aurora effect and marked on the minimap.
- Interact with the aurora-affected Supply Gadgets to progress the Aurora Event. Complete the event quest by interacting with 1 aurora-affected Supply Gadget, granting a buff to all teammates.
- Based on the color of the aurora, players can receive 1 out of 3 types of buffs in each match:
- Green Aurora: Restore 2 EP/s
- Red Aurora: Armor penetration increased by 50%
- Blue Aurora: Receive 1 Gloo Wall at the start of each round
Other Adjustments
- Mushroom Purchase Limit: Once your EP reaches its maximum, you can no longer purchase mushrooms or ask teammates to buy mushrooms for you.
- Optimized the end-of-round economy display, showing detailed CS Cash earnings from the previous round during the purchase phase.
- CS Store Price Adjustments:
- M590 (NEW): 1700 CS Cash
- AC80: 2000 → 1900 CS Cash
- MAC10-II (Cyber Item): 1700 → 1600 CS Cash
- AUG-II (Cyber Item): 1700 → 1600 CS Cash
- Trogon (Cyber Item): 2000 → 1900 CS Cash
Mode
Mad Snowman
The classic Mad Snowman mode is back!
“Defeat enemies to strengthen yourself and become a snowman to dominate the game! If you get knocked down, don't worry — you'll turn into a snowball, and a little rolling will bring you back to life!”
- Eliminate enemies to accumulate progress. As the progress bar reaches certain milestones, players gradually don snowman attire and receive basic stat boosts. When the bar is full, players transform into a complete snowman.
- When knocked down, players turn into a snowball and can revive by rolling a certain distance. However, if eliminated by other players while in snowball form, they will be permanently defeated.
- Standing close to a snowball teammate speeds up their revival process.
Characters
Awakening System Optimization
Confused about whether a character is awakened or not?
“When the awakening system was first introduced, it aimed to help players understand character growth and enhance skill impact. However, with the increased frequency of skill adjustments, many skills received a refreshing makeover, gradually diminishing the significance of the awakening system. One of our goals has always been to provide players with an optimal skill mechanism, so in this patch, we will root out the gap between awakened and non-awakened skills.”
- Replaced all non-awakened skills with their awakened versions.
- Players who own non-awakened characters will automatically obtain the awakened versions upon entering the Preset interface after the patch update.
- Players who do not currently own characters with an awakening mechanism will directly receive the awakened versions when making future purchases.
- The appearance of both non-awakened and awakened characters will be kept for players to select as they wish.
New Character
Koda
Snow Fox
“Koda is from the polar regions, where his family has brought technology and progress to the area. Yet, in a world enveloped by technology and modernization, Koda believes in the power of nature, which he sees as equally potent and indispensable. His signature fox mask helps him connect with the forces of nature. During combat, Koda can locate enemies hidden behind cover and swiftly chase them down.”
Aurora Vision:
Activates the Aurora power for 10s, during which Koda increases movement speed by 10% and discovers enemies behind cover within 50m every 1s (unable to detect those crouching or prone). Cooldown: 60s.
Bonus effect: While parachuting, highlights enemy locations within the field of view but the effect is not shared with teammates.
Character Rework
Alvaro
Precise detonation
“Grenade cooking is a crucial skill for any proficient Bomber, making Alvaro’s skill indispensable. However, with Alvaro “Rageblast”, timing and accuracy can be very tricky. In the new patch, grenades will only split after exploding, allowing for smoother grenade cooking.”
Split Blitz:
Damage of explosive weapons increases by 20% and range increases by 10%. Each grenade will split into 3 mini grenades AFTER explosion, dealing 20% damage of the original grenade.
Skyler
Efficient skill release
“When playing Skyler, you have to take the risk of being attacked every time you release the skill, often finding yourself in the awkward situation of missing your shot. Now, Skyler’s skill has aim assist added for targeting towards Gloo Walls, providing players with more accurate and efficient skill release.”
Riptide Rhythm: Gloo Walls will be auto-aimed at.
Character Balance Adjustments
Tatsuya
Say goodbye to double dashes
“The most sought-after skill of 2024 is none other than Tatsuya’s Rebel Rush. His mobility and close-range combat capabilities make him the most versatile fighter in both CS and BR modes. With the ability to store up to two skill charges, Tatsuya's effectiveness is unmatched. This time, we'll increase the cooldown time between uses, encouraging strategic planning on whether to use the skill for close combat or location shifts.”
Rebel Rush:
Dashes forward at a rapid speed for 0.3s. This skill can be accumulated for up to 2 uses, with a 1s → 5s cooldown between each use. Dash replenish time: 60s.
Wukong
Cooldown slightly increased
"Previously, Wukong's skill cooldown was significantly reduced, making Camouflage a top choice once again. We believe this direction is generally correct, but a subtle balance is needed. Therefore, we'll slightly increase the skill cooldown in this patch."
Camouflage:
Transforms into a bush for 15s. Cooldown: 75s → 90s. Attacking others or being attacked will return Wukong to his original state. CD resets when taking down an enemy.
Ryden
Well-rounded tactical deployment
“For Ryden fans, the greatest thrill must be catching enemies with their web. While this trap-based skill might not be as flashy or impactful as more aggressive skills, starting from this patch, Ryden can deploy two spiders at once, creating a more intricate web of traps to ensnare opponents and savor the excitement of capturing them.
Spider Trap:
Release a destructible explosive spider in the target direction, lasting for 60s. Tap on the skill button again within 10s to stop the spider's movement. The spider will catch the first enemy it spotted within 5m, reduce their speed by 80%, and cause them to lose 10 HP/s. Skill effects last for 5s → 4s. Cooldown: 60s. Up to 2 skill charges can be stored, with a 10s cooldown between each use.
Kairos
Enhanced defense capabilities
“Your voices have been heard! Many players had questions about Kairos's shift between Defense and Breaker Mode. We've optimized Defense Mode: as long as Breaker Mode is not activated, Kairos will continuously recover EP. While this enhances his defense, we've also slightly adjusted the duration of Breaker Mode.
Defense Breaker:
Defense Mode: Continuously recovers 2 EP/s
Breaker Mode: Activates when EP is full and the skill user first hits a shielded/armored enemy, during which the user consumes 5EP/s → 10EP/s. Each hit on shielded/armored enemies will additionally reduce their Shield Points/Armor Durability by 120% of the damage inflicted. When EP is 0, return to Defense Mode.
Hayato
Integrated skill mechanism
"Hayato has always been a popular pick for rushers. Now, players can make even better use of his skill at different HP levels, as it triggers with every 10% HP loss, though with a slightly reduced armor penetration rate."
Art of Blades:
For every 10% HP lost, armor penetration increases by 3.5% and frontal DMG taken decreases by 2%.
Lila
Better Gloo tech for greater deceleration
“With her special Gloo tech, Lila can get extra Gloo Walls in her way. However, just one extra wall wasn't making a big impact in battles. So, we've enhanced the deceleration effect on vehicles and removed the cooldown for Lila’s skill.”
Gloo Strike:
When hitting enemies or vehicles with rifles, reduces the enemies' movement speed by 10% or the vehicles' acceleration by 50% → 80% for 3s. If the enemy is knocked down while decelerated, freezes them for up to 3s, obtains 1 extra Gloo Wall, and enters a 10s skill cooldown.
Nairi
Adjusted duration to encourage tactical decision-making
“Nairi's Gloo Walls can restore the user’s HP upon deployment. Players could exploit this mechanism by continuously deploying Gloo Walls for excessive health recovery, which contradicts our design intentions. To keep things balanced, we've reduced the duration of Nairi's skill to limit HP recovery from his Gloo Walls.”
Ice Iron:
Within 3s → 2s after deploying Gloo Walls, restores 160 durability/s for them and restores 10HP/s for teammates within 5m. The healing effect cannot be stacked by deploying multiple Gloo Walls.
Other Adjustments
- Lone Wolf Mode: The preparation phase will no longer allow players to use active skills.
- Homer’s Skill: Prioritizes attacking enemies alive, reducing the likelihood of locking onto downed enemies.
- Wukong’s Skill: The adjusted skill mechanism allows players to interact with objects and items during skill duration.
- Interactions that DO NOT affect Camouflage: using Vending Machines, War Chests, Portal Gos, eating Mushrooms, and helping up teammates.
- Interactions that REMOVE Camouflage: using vehicles, ziplines, Launch Pads, etc.
- Wukong’s Backstory Updated:
Once an elite cyborg warrior made by Horizon, Wukong was given a powerful mechanized body with advanced holographic abilities. Betrayed by his own team during a mission, he was saved by Kassie, who helped remove the mind-control chip from his body. As Wukong’s consciousness cleared, he realized that he and his comrades were nothing more than subjects in Horizon’s ruthless experiments. Determined to uncover the truth, Wukong embarked on a perilous journey of redemption and justice.
Map
Winterlands-Themed Bermuda
The once-a-year festive event is back in Bermuda!
"While last year's Winterlands brought back fond memories for many players and offered a fresh map experience for everyone, this year, we've taken it a step further by adding a variety of snowy, icy elements to enrich the festivities. We hope that all players, every year at this time, can celebrate Winterlands with joy in Bermuda!"
- Bermuda will once again be blanketed in snow, with all rivers frozen over. The Clock Tower and Factory areas will experience continuous snowfall.
- The Clock Tower has been adorned with string lights, gift boxes, cedar trees, and ice sculptures. The tower's design has been adjusted, with a Yeti on the top as a landmark.
- Frosty Tracks have been placed in different areas in Bermuda; auroras will appear in the sky as time changes.
Other Map Adjustment
- In the Pochinok area of CS mode, we have fixed the issue where players could not shoot at opponents behind the second-floor balcony railing of one spawn point.
Weapon and Balance
New Weapon: M590
A mid-to-close-range powerhouse
“Introducing the M590, a brand-new shotgun added to the game! Unlike traditional shotguns, the M590 delivers significant damage at close range and features explosive rounds that cause AoE damage. This will give you a tactical edge in multiplayer battles.”
- Type: Shotgun
- Features: Unlike other shotguns, the M590 uses explosive rounds that detonate upon hitting enemies, walls, or the ground, dealing substantial damage. If the rounds miss, they explode in mid-air after a short delay.
Weapon Attachment Adjustment
Diverse ways to enhance your weapon kit
“In this new patch, the attributes of weapon attachments will see significant changes, along with the introduction of three new attachments. Understanding these adjustments will help you gain the upper hand with weapons during battles.”
- Some attachments that used to provide two attribute bonuses will now provide only one, but with an increase in the bonus itself:
- Magazine: Magazine +, Reload Speed + → Magazine +
- Stock: Accuracy +, Movement Speed + → Accuracy +
- Added three new Mythic rarity attachments — Fast Mag, Light Foregrip, and Power Stock — to the match. They can be used for all gun types and provide two attribute bonuses:
- Fast Mag: Magazine +, Reload Speed +
- Light Foregrip: Accuracy +, Movement Speed while Firing +
- Power Stock: Accuracy +, Rate of Fire + (Incompatible with Shotguns and SMGs.)
- Scope Optimization: The magnification level will be indicated below the scope HUD.
- Backpack Optimization: Changed the art style of attachment slots in the backpack. The icons for equipped attachments in the slots will now match those of unequipped ones.
- The attachment slots of different weapons will see the following changes (while the performance of fully-kitted weapons will remain largely unchanged):
- Assault Rifles
- M14: Stock slot added
- SCAR: Stock slot added
- AN94: Muzzle slot added
- PLASMA: Foregrip slot removed
- G36: Foregrip slot added
- Sniper Rifles
- M24: Foregrip slot removed
- Pistols
- USP: Muzzle and Magazine slots removed
- Desert Eagle: Muzzle slot removed
- G18: Magazine slot removed
- M500: Muzzle slot removed
- WSP: Muzzle and Magazine slots removed
- Shotguns
- M1014: Foregrip slot added
- SPAS12: Magazine slot removed, Foregrip slot added
- SMGs
- 4x Scope can no longer be equipped for SMGs
- MP5: Stock slot added
- UMP: Stock slot added
- P90: Foregrip slot added
- Thompson: Magazine slot added
- Vector: Stock slot removed
- MAC10: Stock slot added
- VSS: Foregrip slot added
- Assault Rifles
- Lv. 1 attachments and weapon-exclusive attachments (e.g. Marksman Grip, AR Magazine) will no longer be dropped in BR mode.
Weapon Adjustments
P90
“The P90 is renowned for its large magazine capacity and rapid fire rate, but its relatively low damage has been a limiting factor. We're boosting the P90's accuracy and slightly increasing its damage to enhance its competitive edge.”
- P90: Accuracy +10%, Damage +5%
M4A1
“The M4A1 has been out of the spotlight for too long, and it's time to bring it back with a bang! In this patch, the M4A1 will receive enhanced armor penetration and headshot capabilities, along with increased damage to shields. These changes aim to elevate the M4A1 to a top-tier rifle.”
- M4A1: Armor Penetration +4%, Damage to Shield Points +20%, Headshot Range +10%
M14
“As one of the few rifles in the game that can rival the damage of marksman rifles, the M14 has the potential to become a more popular weapon. This time, we plan to increase the M14's headshot capabilities, further enhancing its damage output.”
- M14: Headshot Range +10%
Trogon
“The Trogon has been performing exceptionally well in close-range combat, but it also limits the effectiveness of other shotguns. Therefore, we plan to reduce the Trogon's range while enhancing its mobility, maintaining its power at very close range but reducing its lethality against distant targets.”
- Trogon: Range -8%, Reload Speed +15%
M1014
“Among shotguns, the M1014 performs well in mid-range combat and even within the engagement range of some SMGs, limiting the effectiveness of some SMGs in battle. In the new patch, the M1014's range will be reduced while its mobility enhanced, making it more agile in close quarters.
- M1014: Reload Speed +7%, Range -8%
Gameplay
Elimination Replay
So… how exactly was I eliminated?
“We’ve all been there, getting knocked down by shots coming from nowhere in the middle of a heated battle. With the new Elimination Replay feature, you’ll be able to watch a 5s replay from the perspective of the enemy that eliminated you.”
- Added Elimination Replay feature where eliminated players get to watch how they’re eliminated in the enemy’s view.
- During replay, players may report suspected cheating behavior.
Zipline Optimization
Ziplines are now hands-free!
“Ziplines in all maps went through a major upgrade and are now magnetic! Without the need to grab and zip, players on the ziplines are now free to do more actions.”
- Reworked zipline movement and added buttons for speed boost and reverse direction.
- While on the zipline, players can now rotate the screen to shoot, as well as use Med Kits and throwables.
Finishing Move Rework
Patch up or finish the enemy off? Why choose if you have an even better option!
“After knocking down an enemy, players often face the choice between healing themselves and eliminating the knocked enemy. The reworked Finishing Move offers a better option! Performing it now grants you a temporary shield and speed boost.”
- Fist and Pans can now perform Finishing Moves as well.
- After the move, players will gain 20 temporary Shield Points and a 15% speed boost for 4s. Cooldown: 20s.
- If a melee weapon with a special finishing move privilege is equipped, it will replace the finishing move animation for all other melee weapons.
Other Adjustments
- The crosshair of sniper rifles will be at the center of the screen even when not scoped in.
- In Lone Wolf, players can view the other player’s equipped skills on the Scoreboard.
- Removed charged dash from Scythes
- Players will be notified when a Charge Buster is being charged by a nearby enemy.
- Players can now press the fire button during weapon switch or fall recovery to start shooting immediately after the animation ends, without the need to press again.
- Players can now tap the sprint button in advance to start sprinting immediately after the animation for fall recovery, window jump, or shooting ends.
- Improved HUD feedback for tapping and action triggering.
System
Behavior Rating System
Keep the toxic behaviors away with the new Behavior Rating System!
“Players will receive a Behavior Rating based on their Honor Score and in-match behavior. Each rating has corresponding rewards or punishments.”
- Players with a high Behavior Rating will receive extra BR Rank Points/CS Protection Points.
- Players with a low Behavior Rating will be automatically muted in matches.
- Players with an extremely low Behavior Rating will be muted and receive fewer BR Rank Points/CS Protection Points.
Custom Room Optimization
Custom room players deserve a better experience
We’ve improved the following features:
- Quit-Out Penalty:
- Players may choose to enable this feature as a new room setting.
- If enabled, players will be punished if they quit before match ends or remain AFK (inactive for a prolonged period). They will be banned from joining other rooms for some time.
- Save Custom Preset:
- Players now can save custom room settings as presets (password and room name will not be saved) and create a new room quickly with the saved preset.
- Other Adjustments:
- Players in a custom room can invite an already-teamed player to join.
- Players in a custom room can now be invited (to another room or another team).
- Players in a custom match can now be booked.
- Players in custom rooms can now be spectated.
- Adjusted the positions of some UI components.
- Added “Headshot” setting for a headshot-only mode.
Spectator Feature Optimization
Every highlight deserves to be rewarded
“In addition to the like feature, we’ve spiced up the spectating experience with the new endorsement feature. Now you can give your friends Gold while cheering for their highlights!”
- New Endorsement feature: Gift Gold to the friend you are spectating. The Gold will be sent directly to their account.
- Added more highlight moments that can be liked.
- Improved the layout of the spectate interface.
- Added the friend spectate feature to Lone Wolf.
Rank
New Cross-Mode Bonus and 2025 Rank Year
Climb the rank with an extra bonus! Try reaching Heroic for both modes!
“Reaching Heroic or Master in either BR or CS mode will grant Cross-Mode Bonus and rank icon special effects to the other mode.”
- Reach Heroic/Master in BR mode to activate the bonus that grants extra CS Protection Points and special effects for the CS rank icon.
- Reach Heroic/Master in CS mode to activate the bonus that grants extra BR Rank Points and special effects for the BR rank icon.
- Resets Booyah Streak count when a new rank season starts.
- 2025 Rank Year: Stormy Ascent arrives with new rewards and achievements (effective when the new BR-Ranked season starts on Jan 1, 2025).
Other Adjustments
- Travel Emote Optimization:
- Travel Emote can be used while sprinting.
- Travel Emote will not be cut off by jumping or falling from a height that does not trigger fall recovery.
- Duo Emote Optimization:
- Usable by a single player in the lobby.
- Using duo emote in the lobby will automatically invite all teammates, now with a more noticeable prompt.
- Added the popularity feature to the Wishlist system. The more an item is wishlisted by players, the higher popularity it has.
- Bundles can now be added to the Wishlist.
- Players can now favorite up to 20 items in the Vault.
- Added Performance Mode to Ultra and Max graphics. Turn on this mode to improve FPS, decrease heating, and save battery.
- The switch for Collection Special Effects returns after optimization.
- Players can now add friends in-match on the Scoreboard. Friend requests can be checked in the chat bubble (when the player is alive), or pop-up window (when the player is eliminated).
- Access the add friend page quickly with the quick add button in the lobby (only available for players with friends less than a certain number).
- More specified BR rank breakdowns are available in the recruit page for players to find teammates with a similar rank.
- Reorganized and improved the description for some setting options. The privacy setting of the profile page has been moved under the privacy section in settings.
- Added a switch for the Veteran return notification to settings. Turning this option on will send a notification to friends when a player logs into the game as a veteran.
- Added buttons on the token preview page that redirect players to the token's acquisition and usage channels.
- Highlight events in Replay, with a maximum length of 60s, will now prioritize elimination streaks. If none is found, headshots will be recorded.
Craftland
- New editable map templates added: Score gameplay and interactive UI gameplay.
- Creators can now upload a cover image for a map. The image will be reviewed manually and shown after approval.
- Creators can now view the reason why a map failed to be published in Craftland Studio and re-publish after editing.
- Added patch notes pop-up window in Craftland Studio for players to check on the latest Craftland updates.
- Added Asset Store to Craftland Studio, which includes buildings, items, and object assets. Players can search for assets and manage added assets in My Assets.
- Players can now create scenes and objects more efficiently with predefined themes in Craftland Studio.