Patch Notes:
Map
New Map: Solara
Begin a new adventure in this lively town!
“Welcome to Solara, a vibrant summer port town. With dazzling jacaranda trees and charming subtropical scenery, this map features breathtaking twin peaks and an exciting slide system, along with diverse combat strategies and exploration opportunities. Whether you're weaving through the winding blossom-filled streets or enjoying romantic moments beneath the Ferris wheel, Solara offers endless possibilities!”
- The Solara map combines realistic and subtle sci-fi art styles, featuring a color palette of blues, whites, and bright yellows. Inspired by a portside resort town, it showcases distinctive landscapes like canyons, waterfalls, and jacaranda trees. Plus, it includes several unique locations, each offering a one-of-a-kind experience:
- Studio: A movie set-themed area featuring distinctive backlot buildings. At its center are two steam trains running toward each other, creating unique tactical opportunities for battles in this zone.
- The Hub: A perfectly symmetrical research facility where mirrored slides form a key structural feature. Use slides to get into positions quickly for combat advantage.
- Bloomtown: At the heart of this town lies a winding blossom-filled street. Originally a straight but dangerously steep road, it was redesigned into a series of S-shaped bends and adorned with numerous beautiful jacaranda trees.
- Eco Drain: A wastewater treatment plant crisscrossed with yellow pipes. These pipes offer hidden routes for exploration, but beware—enemies may be hiding inside.
- The entire Solara map is filled with slides and stations, allowing players to move quickly across the terrain. While on a slide, players can deploy special Gloo Walls that surround them for protection. If enemies are nearby, the slide will flash red as a warning.
- The new map will launch with both BR-Ranked and CS-Ranked modes. During the first week, players won’t lose rank points after their first BR-Ranked loss each day, nor will they lose stars after their first CS-Ranked loss each day.
- During the event, CS matches on Solara will feature two consecutive rounds on the same map area after the first round, with teams switching spawn points between rounds.
Battle Royale
Loadout Adjustment
Explore new loadout strategies
“In Battle Royale, your loadout choices shape your battlefield tactics. This patch tweaks several loadouts, offering players new ways to explore and master BR strategies.”
- Bounty Token:
- Added an orange Ignis active skill card.
- Leg Pockets:
- Additional backpack capacity: 300 → 240.
- Gloo Wall count upon revival: 1 → 2.
- Supply Crate:
- Weapon upon revival: Bizon → P90.
- Pocket Market:
- Removed Revival Card and Vest attachments.
- Added: Inhaler, Lv. 3 Helmet, Lv. 3 Vest, Dimitri skill card, Oscar skill card.
- Price Adjustment: Info Box: 600 → 800 FF Coins, Super Med: 100 → 200 FF Coins, 4x Scope: 200 → 100 FF Coins.
- Removed purchase limit for ammo.
- Secret Clue:
- Removed all items and replaced them with 600 to 2000 FF Coins. After that, you will most likely receive the next secret clue location, or, with a small chance, get a Lv. 3 Helmet and a Lv. 4 Vest instead.
- Airdrop Aid:
- Adjusted weapon pool: AWM, SVD, M249, Groza.
Safe Zone Adjustment
Slowing down early-game action
“Beyond the usual skill and weapon tweaks, each patch introduces new events for players to explore. Recently, the current zone shrink speed combined with new gameplay features has made matches feel rushed. This patch slows down the early game, giving players more time to enjoy and explore its rich content.”
NeXTerra - Solo:
Zone Number | Out-of-Zone Start Time | Safe Zone Size | Shrink Countdown | Shrink Duration |
1 | 50s → 70s | 400m → 450m | 95s → 140s | - |
2 | - | 200m → 225m | 70s → 40s | 85s → 115s |
3 | - | 100m → 115m | 55s → 40s | 80s → 110s |
NeXTerra - Squad:
Zone Number | Out-of-Zone Start Time | Safe Zone Size | Shrink Countdown | Shrink Duration |
1 | 50s → 70s | 400m → 450m | 120s → 140s | 210s → 200s |
2 | - | 200m → 225m | 60s → 40s | 120s → 150s |
3 | - | 100m → 115m | 50s → 40s | 100s → 110s |
Bermuda, Kalahari, Purgatory, Alpine - Solo:
Zone Number | Shrink Countdown |
1 | 80s → 140s |
2 | 75s → 55s |
3 | 60s → 40s |
4 | 50s → 40s |
Bermuda, Kalahari, Purgatory, Alpine - Squad:
Zone Number | Shrink Countdown |
1 | 120s → 140s |
2 | 40s → 30s |
3 | 40s → 30s |
Other Adjustments
- Adjusted the number and placement of Coin Machines in certain areas.
- Adjusted the spawn probability of High Tier Loot Zones, increasing their chances near the map edges and improving the loot within.
- Slightly reduced overall loot abundance.
- Removed healing weapons from airdrops in Solo BR mode.
- Added a purchase limit of 15 for Super Revival.
- Allowed revived players to keep 40% of their FF Coins, up to a maximum of 400.
- Increased M249 ammo in airdrops from 60 to 120.
- Vending Machine Adjustments:
- Adjusted available weapons to the Trogon, VSS, and M60-III.
- Increased the price of Arsenal Key from 800 FF Coins to 1000 FF Coins.
- Adjusted available active skill cards to Kenta’s and Skyler’s skills.
- Removed the purchase limit for the Hook Gun (Kalahari only).
- Device Cooldown Adjustments: The cooldown times for the following unlimited-use devices and skill cards have been changed.
- A124/Clu: -20%
- Alok/Steffie/Skyler/Iris/Tatsuya/UAV-Lite/Heal UAV-Lite: -30%
- Dimitri/Kenta/Mini Turret: -40%
- Ignis: +30%
- Out-of-Zone Healing Reduction Debuff Adjustments:
- Maximum stacks: 8 → 10
- Improved precision of jump cues for parachuting.
Clash Squad
Other Adjustments
- Optimized weapon descriptions in the CS Store.
- Improved the display of CS Cash earned during rounds.
- Store Adjustments:
- Reduced the Trogon’s price from 1900 to 1700 CS Cash.
- Added the VSS to the Cyber Item section, priced at 1400 CS Cash.
- Added the Kord to the Cyber Item section, priced at 1400 CS Cash.
Characters
Character Rework
Paloma
A new edge for the master of firepower
“With recent changes to backpack capacity allowing players to carry more ammo, Paloma's skill to store extra ammo has become less essential. The new Paloma boosts weapon accuracy while suppressing enemies and breaking Gloo Walls, ensuring quick eliminations of anyone taking cover behind the walls.”
Shatterburst:
Weapon accuracy increases for 10s after destroying a Gloo Wall.
Character Balance Adjustments
Ignis
Double firepower!
“With the reworked Ignis now live, his brand-new flaming screen has caused quite a stir in Bermuda, but its impact in a single use fell short compared to other skills. This time, we’ve doubled its power to improve its effectiveness, hoping Ignis will truly shine on the battlefield.”
Flame Mirage:
Deploys a 10m-wide flaming screen that lasts 10s and moves forward at 6m/s for up to 5s → 8s. While in effect, use the skill again to stop the screen. Enemies (or Gloo Walls) that get in touch with it will instantly take 25 (or 400) DMG, and then take 5 (or 100 → 150) DMG/s. Lasts 2s. Cooldown: 60s. Up to 2 skill charges can be stored, with a 0.5s cooldown between each use.
Lila
One more Gloo Wall!
“In Bermuda, Gloo Walls are vital for survival, especially in long-range combat where securing one often depends on luck. With the new patch, Lila changes the game by doubling the Gloo Wall rewards from her skill, ensuring long-range fighters always have enough. Thanks to Lila, Gloo Walls won’t be a rare luxury—players can deploy them freely and strategically anytime, anywhere.”
Gloo Strike:
When hitting enemies or vehicles with rifles & marksman rifles, reduces the enemies' movement speed by 10% or the vehicles' acceleration by 80% for 3s. If the enemy is knocked down while decelerated, freezes them for up to 3s, obtains 1 → 2 extra Gloo Wall.
Luqueta
Shifted power curve with balanced early-and-late-stage strength
“Luqueta's ability has always encouraged players to engage in combat for greater advantage. While the maximum stack limit for his skill effect has increased to 3, the Shield Points gained from the first two stacks have been slightly reduced to balance this change.”
Hat Trick:
Every elimination increases max. Shield Points permanently by 20 → 15. Max. boost: 40 → 45. Clears the effects once the player is eliminated or the round is reset.
Moco
The almighty Enigma’s Eye
“Moco’s enemy-marking ability makes her both an excellent scout and a strong teammate, synergizing well with characters like Maro for heavy damage and Suzy for extra coins. These powerful combos and her superior intel have made her a dominant force. To balance this, we’ve slightly reduced Moco’s mark duration—after all, no one stays on top forever.”
Enigma's Eye:
Marks the enemy hit, exposes their location in the field of view, the minimap, and shares it with teammates for 5s → 4s. The enemy, if moving while marked, will have their location exposed for a longer time, up to 6.5s → 5.5s.
Luna
Mobilized powerhouse
“With her unique mix of enhanced fire rate and extra movement speed, Luna has been a strong force in close combat, controlling the flow of fights. In the upcoming patch, we’re tweaking her mobility while preserving her signature rapid-fire style. Luna players will now need to be more mindful of positioning to maximize her strengths in battle.”
Fight-or-Flight:
Increases firing rate by 8%. When user hits an enemy, a maximum of 15% → 10% of the firing rate converts into movement speed, and the conversion resets when user survives the combat.
Other Skill Adjustments
- Skyler: Added an indicator for obstacles to the aiming line, making it easier for players to aim accurately.
- Homer & Clu: Added voice notifications for when no enemies are detected.
- Kassie (improved usability):
- Added an extra buffer zone based on her maximum tether (healing bond) range. If the player accidentally steps out of range, they can quickly move back to reactivate the bond.
- The secondary healing stage (Focused Therapy) cannot be performed when the target is at full health.
- Arvon’s skill can now be used while parachuting.
- Added Skill Cards for Koda, Kassie, and Oscar.
Weapon and Balance
Weapon Adjustments
Assault Rifles: SCAR, M4A1, M14, FAMAS, AUG, Groza, PLASMA
“In recent patches, the overall strength of non-upgradable rifles has been increased, making early-game combat smoother, but this has narrowed the gap between high-tier rifles and non-upgradable ones. To enhance the mid-to-late-game weapon experience, the new patch will increase the power and Gloo Wall-breaking capability of both high-tier and upgradable rifles. Additionally, the PLASMA’s Gloo Wall-breaking ability will see a slight improvement. Furthermore, the M14 will be reclassified from a rifle to a marksman rifle, with its long-range power further boosted.”
- M14/M14-I/M14-II/M14-III: Reclassified to marksman rifles. Armor Penetration +10%, Damage to Gloo Wall +30%.
- SCAR/SCAR-I/SCAR-II/SCAR-III: Damage +3%, Damage to Gloo Wall +30%.
- M4A1/M4A1-I/M4A1-II/M4A1-III: Damage +5%, Damage to Gloo Wall +30%.
- Groza/Groza-X: Damage to Gloo Wall +30%.
- FAMAS/FAMAS-I/FAMAS-II/FAMAS-III: Damage to Gloo Wall +20%.
- AUG/AUG-I/AUG-II/AUG-III: Damage to Gloo Wall +20%.
- PLASMA (buff): Damage to Gloo Wall +50%.
Machine Guns: M60 & M249
“Machine guns have been out of the spotlight for a while, but now the M60 and M249 are getting buffs to both damage and mobility.”
- M60/M60-I/M60-II/M60-III: Magazine Capacity 60 → 70, Armor Penetration +8%, Movement Speed when shooting +20%.
- M249/M249-X: Armor Penetration +8%, Movement Speed when shooting +10%.
Heal Pistol
“The Heal Pistol is one of the few healing tools available, but its effectiveness has often been limited by the challenge of healing teammates while on the move. In this patch, we’ve improved its accuracy, making it easier for players to support their team in the heat of battle.”
- Heal Pistol: Accuracy +20%.
Trogon (Grenade Launcher Mode)
“Following the explosive adjustments in the previous patch, the Grenade Launcher mode of the Trogon has fallen out of favor with players. To address this, we are slightly boosting the mode’s damage and range.”
- Trogon (Grenade Launcher mode): Damage +15%, Range +10%.
Attachment Adjustments
"Some armor attachments have had a relatively low presence in-match, despite playing a critical role in combat. This has made it difficult for players to accurately judge enemies’ health and damage during fights. In the new patch, all armor attachments will be adjusted to take on distinct roles in combat."
- Helmet Hardener:
- Headshot Damage -35% → -10%, Helmet Durability +10%.
- Vest HP Booster:
- Shield Points & Max. Shield Points +30 → +20.
- Vest Enlarger:
- Limb Damage Reduction: 25%, Shield Points & Max. Shield Points +30 → Limb Damage Reduction: 10%, Shield Points & Max. Shield Points +20.
Weapon Rework
Kord
“The Kord has been out of favor for a long time—a weapon once known for breaking Gloo Walls but lacking the power to excel in combat. After the rework, it now combines strong combat capabilities with effective Gloo Wall breaking, performing well both when fired standing or crouching.”
- Standing: fires three low-power bullets at a rapid rate.
- Crouching: fires one high-power bullet at a medium rate.
VSS
“As one of the most unique weapons in the game, the VSS features a special bleeding effect that has earned both fans and some frustration among players. Recently, the VSS’s presence in matches has declined. Therefore, we are reworking it to make the VSS a powerful weapon once again!”
- Removed the bleeding effect and the upgrade mechanism.
- Added the full-automatic 3-round burst mechanism, significantly increasing rate of fire, accuracy, and magazine capacity.
Heal Pistol-Y
"The Heal Pistol-Y is a powerful weapon for assisting teammates, but its complex mechanics have discouraged many from fully utilizing its help-up function. In the new patch, this special mechanism has been streamlined—players can now help up downed teammates simply by shooting them with the Heal Pistol-Y!"
- Heal teammates who are still alive for 25 HP by shooting them; help up downed teammates by shooting them (not affected by Thiva).
- No help-up limit.
Others
- Bullet trails from off-screen enemies are now more noticeable, making it easier to identify shots fired from elevated or hard-to-spot positions.
- Attacks that penetrate Gloo Walls (e.g., M82B, Iris’s skill) now feature more distinct visual effects when hitting the walls.
Weapon Sound Optimization
Clearer combat sound feedback
"In the past, the lack of distinct sound feedback when hitting different objects added unnecessary complexity to the already intense combat. To address this, we have introduced new combat sound effects in the latest patch. These changes not only clarify hit feedback but also enhance your overall battle awareness."
- New sound effects for hitting:
- Gloo Wall
- Armor
- Body
- Destructible crates
- Optimized sound effects for hitting vehicles.
System
New Camera System
Capture your exclusive memories now!
“We are thrilled to introduce the brand-new Camera System, designed to help you capture stunning in-game moments and create unique memories with your friends.”
- Camera System can be accessed in-match, featuring hidden HUD, adjustable zoom, photo/video templates, emote playback, and more! Enemy info will be hidden when in camera mode.
- Players can now take pictures or record videos in the lobby. Pick a group template and invite your friends for a photo in the Camera System!
- Photo frames and stickers are available when sharing photos!
New Prime System
Go Prime and unlock exclusive rewards!
“It has been a blast of a journey, and we couldn’t have done it without your passion and support! We’re super excited to announce the new Prime System, tailored to reward each player with unique privileges based on their top-up history.”
- About Prime: Prime System will launch on May 29. Players only need to obtain 100 diamonds to join. There are 8 Prime Levels, each offering exclusive privileges, with higher levels including all the privileges of the lower levels. Prime privileges include special status displays such as Prime Badge, Prime Avatar Frame, colored nicknames, as well as unique rewards like birthday gifts, emotes, and more! Additionally, prime players get early access to Royale events and an extra opportunity to purchase returning items.
- How to increase your Prime Level: Players increase their level by earning Prime Points (1 diamond = 1 Prime Point). All previously obtained diamonds will be converted into Prime Points and count toward your Prime Level progress.
- How to keep your Prime Level: Once you become a Prime player, you need to earn any amount of Prime Points each month to keep your current level. Otherwise, on the first day of the next month, your Prime Level will drop by 1, continuing monthly until it reaches level 1. Earning any amount of points restores your highest previously reached Prime Level.
Free Custom Rooms
Goodbye, room cards!
“All the original settings are now completely free for players to experiment with and enjoy in custom rooms. Additionally, we’ve introduced Advanced Room Cards—-advanced rooms will be featured at the top of the room list, and you can chat with other players during matches!”
- Due to a major rework of the custom room system, all room cards have been removed. Players can now create custom rooms for free!
- Removed Pet Rumble and Pet Mania modes, and optimized settings for different gameplays.
- To ensure server stability, players cannot create another room within 3 minutes of creating one. If the total number of rooms reaches the server capacity, new rooms creation will be temporarily disabled.
- Players can now invite friends to join rooms via links or QR codes.
- Added a brand-new Advanced Room Card, which costs 100 diamonds and includes the following privileges:
- Advanced rooms are displayed at the top of the room list.
- Special privilege displays within the room, plus unique effects for the room creator.
- A scoreboard that automatically records the previous match’s result.
- A match chat room where players can communicate with others on different teams.
Preset System Optimization
Character’s appearance and skills can be set separately!
“We’ve received lots of player feedback requesting more freedom in customizing characters. That’s why we’re excited to introduce a new feature in the preset system! Players can now equip character appearances independently from their associated skills, enabling even more creative combinations. Additionally, we’ve made several optimizations to enhance the overall preset system experience.”
- Independent Character Appearance
- On the character page, the equip button now applies only the selected character’s appearance without changing equipped skills.
- Adjusted preset page interactions slightly.
- Auto preset switch for casual modes
- When selecting a casual mode, the system automatically switches to the most compatible preset based on its similarity to BR, CS, or Lonewolf gameplay.
HUD System Optimization
Share your HUD settings using generated share codes, with more customization options added!
“HUD settings can now be shared via share codes! We’ve also expanded the customization range for some HUD elements.”
- HUD Share Code
- Players can now generate HUD share codes and use them to directly apply another player’s HUD settings.
- HUD Button Customization
- Adjusted customization range for HUD button size (1% to 200%) and transparency (min. 1%).
- Added more customizable HUD settings, including: enter vehicle button, coin amount, elimination count in the top-right corner, spectator icon, and limited-time auto-revive.
Craftland Mode Selection Page Updates
A Craftland-exclusive mode selection page where you can discover fun maps!
“A new tab has been added to the mode selection page, dedicated to recommending the best Craftland maps for you to explore and enjoy!”
- Added Craftland tab in mode selection page
- The mode selection page now features two tabs: the default official modes and Craftland. You can slide to switch between the two tabs.
- Players can directly select map modes from the Craftland tab and team up to start matchmaking right from the lobby.
Hyperbook System Adjustments
Major changes to how Hyperbook rewards are unlocked
“A simpler, more streamlined Hyperbook experience.”
- Starting from the Midnight Hyperbook, all Hyperbook rewards will be earned through royale events. This change does not affect any previous Hyperbooks.
Other Adjustments
- Added a group photo feature to the Season Recap.
- Protection Cards are now limited to the current season; any unused cards will expire and not carry over to the next season.
- New stats added to the secondary match result page: Actual Damage, Headshots.
- Players detected repeatedly engaging in toxic behavior within a certain time frame will be temporarily banned from BR and CS modes.
- In Training Grounds, weapons, items, and attachments are combined in one chest for purchase.
- In Training Grounds, players receive a Gloo Wall after every 3 eliminations (resets upon being eliminated).
- Players can now mark locations while driving.
- Added FFWS 2024 interactive stickers to maps.
- Added QR codes to the profile page, custom rooms, team-up page, and guild share page; players can scan these to quickly join friends.
- Added a Settings option to auto-switch weapons after using Smart Throw.
- Added new displayable items for custom profile page: Pets, Battle Cards, event achievements, achievement points, Super Emotes, and bundles.
- Optimized font and pop-up windows for in-match tips.
Craftland
Big News:
Solara added to available maps!
Asset Store:
1. Added a vast collection of assets to the Asset Store.
2. Users can now save scene objects as templates.
3. Users can now publish templates to the Asset Store or share them with others using a generated share link.
Scene Editing:
1. Added a new camera object and related settings.
2. Added a restore button in the scene
3. Fixed the issue where the camera height slider was difficult to drag when it is at the very top or bottom.
4. Optimized the status when selecting an NPC.
AI-Generate:
1. New themes added: Outdoor Cinema, Tactical Field.
2. Optimized the edges for generated scenes when using special shapes and freehand drawing.
Block Editing:
1. Added a switch bar for users to switch between block scripts in the editing page.
2. Users can now create client block scripts suitable for local effects (such as special effects, interactions) and other features.
3. Added search feature in the drop-down menu for blocks.
4. Added a new create list block and more variable types.
UI Editing:
1. UI Widgets can now be copied.
More update contents are waiting for you to discover.
Stay tuned for more powerful features in the future!